"Gadget madness?" (7-й класс)
Lesson objectives:
Students will:
- become familiar with video games habits;
- be familiar with opinions about playing video games;
- express their opinions about video games.
Skills development:
Students will practise:
- reading for specific information;
- discussing the article;
- writing a short message about favourite video game.
|
|
Stage | Purpose | Classroom management |
| 1. | Warm-up | to motivate the students to discuss the topic | whole class |
| 2. | pre-reading activity | to introduce the students with the topic | whole class
groups |
| 3. | reading the text | to practise reading for specific information | individual |
| 4. | after reading | to promote discussion | whole class pairs |
| 5. | speaking | to practise expressing opinions | group |
| 6. | writing | to practise writing an advertisement | individual |
Warm-up:
Discuss the following questions:
- What video-games do you know?
- How often do you play?
- What’s your favourite game and why?
- What games are most popular among girls and boys?
Pre-reading activity:
Vocabulary work: introduce new words
- to influence;
- plastic surgery;
- tanning salon;
- harmless;
- menace;
- damaged;
- car-jacking.
Reading the text:
Amy, 14 is playing the latest craze Miss Bimbo, an Internet game for 9-16-year-old-girls. She’s just looked at plastic surgery clinics for her “Bimbo”.Now she is taking her to the tanning salon.
Malcolm, 14 is on his play station, he is having a fight with a gang on the streets, racing a car in the game “Need for speed”
Are these games harmless funs or do they really influence their behaviours?
Reed the following opinions and tick the ones you agree with.
Will Miss Bimbo influence Amy?
YES: “If a young teen sees the bimbo as a cool
role model, the game becomes a menace”
YES: “It makes girls want to look better than they
are already, which is unnecessary”
NO: “It’s just harmless fun. It isn’t a bad
influence for teens; they learn to take care of their bimbos. We
are not encouraging young girls to have plastic surgery; we are
just reflecting real life.
NO: “It just fun and is not a guideline for young
teens”
Will “Need for speed influence Malcolm?
YES: “It attacks your brain with wrong
imagination and the ability to concentrate”
YES: ”A young person’s mind is very impressionable
and a game is going to have an impact on it”
NO: ”It’s interesting to to be involved in
car-jacking gang, but nothing personal”
NO: ”Video games can’t influence a person to much
extend; it’s just fun and drive.”
Discuss in groups:
Are you influenced by video games?
What do you think of these two games?
Use the expressions of agreeing and disagreeing from you Student’s Book pg.49 ex. 6.
Writing:
Write an advertisement to your favourite video-game.
Use the following plan:
- describe the game;
- advantages of playing this game;
- recommend the game for teens.